Copy obse_1_2_416.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. If you are using a retail (non-Steam) version of the game:ġ. Versions of Oblivion downloaded via Steam are supported as well. It is compatible with the 1.2.0.416 Oblivion patch, as well as the 1.2 version of the Construction Set. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. (ianpatt, behippo, and scruggsywuggsy the ferret)Īdditional contributions from Timeslip, The J, DragoonWraith, SkyRanger-1, badhair, JRoush, shademe, and kyoma. SetInputText, SetTextInputControlHandler, SetTextInputDefaultControlsDisabledīy Ian Patterson, Stephen Abel, and Paul Connelly SetPos_T, SetOwnership_T, ClearOwnership_T SetCellBehavesAsixterior, SetCellHasWater IsNthActiveEffectApplied, GetNthEffectItem Compiler override for passing OBSE expressions and data types as arguments to any command Fix issue with IsKeyPressed2 introduced in 0020 beta SetCellWaterHeight now works with cells that aren't defined in editor as having water
GetRaceVoice now returns "this" race if no voice race is defined Fix OnHitWith event being reported multiple times per event if weapon enchanted
Fix crash in GetRaceHairs/Eyes if race has no hairs/eyes defined Fix compiler override not being deactivated at end of script block %B, %b format specifiers for colored text in console GetEditorID optionally does not return formID if no string editorID exists OnDrinkPotion, OnActorDrop, OnSpell/ScrollCast, OnFallImpact, OnMapMarkerAdd events GetGameLoaded now returns true when the player starts a new game ar_Erase erases all elements if second argument omitted Update active effect commands to work on non-actor magic targets (doors, furniture, etc) (Set)IsHidden/Automatic/MinimalUseDoor, SetIsOblivionGate Internal changes to handling of parallel script execution SetVerticalVelocity now operates in game units instead of centimeters
OnHealthDamage event can now be filtered by the damaged actor OnActorEquip event now triggered by actors equipping items due to changes in their AI New events: OnHealthDamage, OnCreateSpell, OnEnchant, OnAttack, OnRelease, OnBowAttack, OnBlock, OnDodge, OnStagger, OnRecoil